![sketchup vray proxy trees sketchup vray proxy trees](http://3.bp.blogspot.com/-Z6Z278TVFsE/VT6oY35ByVI/AAAAAAAASjY/86Ja0q_C-X8/s1600/Tutorial%2BVray%2Bfor%2Bsketchup%2B-%2BHow%2Bto%2Bapply%2Bthe%2Bmaterials%2Bin%2Bvray%2Btrees%2Bproxies.jpg)
- #SKETCHUP VRAY PROXY TREES HOW TO#
- #SKETCHUP VRAY PROXY TREES FULL VERSION#
- #SKETCHUP VRAY PROXY TREES PATCH#
- #SKETCHUP VRAY PROXY TREES RAR#
#SKETCHUP VRAY PROXY TREES RAR#
![sketchup vray proxy trees sketchup vray proxy trees](https://docs.chaos.com/download/attachments/64595086/SketchUp2020_VRay5_VRayProxyMesh_UI_menu.gif)
Not too complex and all done from within SketchUP! This is how it all looks after the scatter : I’m using the Make Fur plugin again, this time with the Crowd scatter feature which allows loading of several SketchUP components for the process. Next, to demonstrate with a lawn, I’m creating the plane on which we will scatter the proxies. I’m doing a quick test render to make sure the proxies are working ok first. I also add a small line point upwards to indicates that so we don’t flip them by mistake during a scatter operation.
#SKETCHUP VRAY PROXY TREES PATCH#
Or any other shape that defines the patch you created. I’m picking the triangles and hiding them away, as well as the base circle face – all we need is the circle. Considering the amount of proxies we are going to scatter, this will help a lot to reduce the load on the viewport. We don’t even need the small triangle amounts generated by the proxy export process… All we need is the patch boundary – This could be a simple line circle. I’m taking a very simple approach to using proxy stand-ins inside SketchUP. Replacing V-Ray Proxy with Simple Geometry This is not critical as we are going to simply this even further.
![sketchup vray proxy trees sketchup vray proxy trees](https://www.applicadthai.com/wp-content/uploads/2016/04/Proxy_Preview_C.jpg)
#SKETCHUP VRAY PROXY TREES FULL VERSION#
Replace the full version with the proxy version, and also control the amount of triangles if you like. Clicking on the toolbar export button and picking a folder to save into. Next thing is to convert it into a V-Ray Proxy object. Here is my small patch of scattered blades using the Make Fur plugin. See this video for an overview of what can be done with it and follow my process right after. This is how the blade looks like without the fold modeled yet.Īdding an additional line along the center will allow…Ī scale operation to be made and get the fold locked in the model itself too.įor the scattering I’m using the Make Fur plugin by Tak2hata which can generate grass, or any other object for that matter, using a variety of parameters to distribute them randomly over an area. I’m placing the texture so it fits one face and then I just capture the texture and paint it over the rest so it all flows smooth. Next thing is to apply that texture onto the blade model. I paste it onto the empty canvas inside Photoshop and blur it out since I only need the general colors.Īdding the dark / light gradient form the bottom of the blade texture.ĭoing the same with the middle fold of the blade from inside outwards.Īpply some falloff to this fold so it is less strong up above.Īdding the blade detail with a simple black and white streaks mask. To start, I create a new blank canvas in Photoshop.Īfter a quick search in Google Images, I find a good color base to work with for the grass blade texture. You can easily find a ready-made blade texture, but the point of this exercise was to do this solo. With a quick scale we can make this blade as thin as needed. The segments here are the result of the initial curve detail drawn up above. The resulting intersection will be the base for our grass-blade.
![sketchup vray proxy trees sketchup vray proxy trees](https://cdn.shopify.com/s/files/1/0150/1583/7782/files/Quercus-alba_PRV2_1024x1024.jpg)
To start, we can easily push-pull two shapes into one another. It similar to how Peter Guthrie is doing this inside 3dsmax as featured on his blog – V-Ray Grass Tutorial Part 1 and V-Ray Grass Tutorial Part 2. You could easily start with a ready made mesh and texture like the one that was provided a few days ago here – Free Grass by Mischa Winkler, but my aim was to do it all solo inside SketchUP so you can see how simple it is. He started his own practice, specialized in ArchVIZ back in 2010 and he uses SketchUP as his main tool for that… along with V-Ray for SketchUP as his render engine of choice. David Brufau in an Architect and Architectural Visualization Artist based in Barcelona, Spain.